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[personal profile] fixedpointintime
WHO: Jack Harkness, Clint Barton, Natasha Romanoff, and open options coming
WHAT: the three watch news of the riot be suppressed, and do something about it
WHEN: daycycle 127 & 128
WHERE: the clubhouse, the Teela show, other places

Jack watches, waits, expecting to see something about the riot. Nothing comes. So he continues to wait. He asks around, vague enough to keep himself off the radar. He hopes. No one is talking about it. Not really. He waits through two days of nothing, and then he reaches out. To Clint and Natasha. Which... all right, they could blow him off, they have no reason not to. They don't, though. They meet with him, listen to his idea, and are actually game. Which is one of the best silver linings Jack's had in a while.

They work out a rough plan, take the next day to perfect it, and then it's go time. Ready or not, they need to move. Every day that passes, the riot gets closer to being something no one will care about, the violence against them gets closer to being something no one will care about.

It's a pretty solid plan, he thinks. Well, it's the best they can come up with, and it might actually work.

OPEN OPTION

On Daycycle 128, Jack is to the hospital after he collapses during the interview with Clint and Natasha. When his doctors insist on knowing what's happened to him, he will begrudgingly admit that the injuries he sustained during the riot turned out to be more than he could handle and he was too embarrassed to seek treatment. His doctors patch him up, and he's sure that some version of his story is being relayed to Friend Computer. He just hopes he's thought of every angle, that it holds water, and that he'll be able to keep CLint and Natasha from getting into trouble if it doesn't.

From about 1400 on, he's given a positive prognosis and cleared to be able to receive visitors. Given that most of the Specials have no idea that he did this all to himself, he's prepared to field some concerned friends and already thinking of ways to assure them that he's all right. Morgana in particular. Part of him wishes he could have told her, but a much larger part knows she's safer not knowing. He still hates to do it to her. She deserves a better friend than him. Clint and Natasha may stop by. It was supposed to be a surprise to them, too, after all.

[[OOC: If you have any questions about what went down, as it's still being written out, feel free to ask them here and I will get right on that. Also, if your character would come to visit Jack, please let me know what time they would get there so I can figure out the timeline. Thanks!]]
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[personal profile] computerized

 

Daycycle 1

[November 1-3]

[This game can be as plot heavy or laid back as you would like it to be. Each IC day will cover three RL days in order to give everyone time to tag and play out scenarios to their heart's content. Each IC day will start with a briefing, assignments for a group of 2 or more characters and additional information about the Complex that you may or may not use in play. Additional assignments may be made throughout the day, but never more than one per character per day.

You are welcome to play out missions from any point (beginning, middle, end) but are not required to. You will, however, need to provide information on the debriefing post below once you've determined with the other players involved how the mission played out. You are encouraged to approach other characters for assistance with missions whenever possible, as almost every sector has a playable character. You'll soon find out that the more avenues you have through the bureaucratic nightmare that Alpha Complex is, the better.

You may post your character in a comment below for the Daycycle for others to tag, or post threads directly to[community profile] alphalogs . Top level threads and comments here do count towards activity. ]


There's another glorious day dawning on Alpha Complex, though it would be difficult to tell if not for the ringing alarms on your Personal Digital Companion (PDC) that signify it is morning. Citizens of the Complex haven't seen the sun in centuries. Technically, this is your second day within the Complex as twenty-four hours ago you sprang fully formed into existence from the genius scientists at the cloning center. Or at least that was what you were told. Your whole - or possibly fragmented - memories, might say otherwise.

Your sole possessions in this brave new world include one standard-issue red jumpsuit with boots (each citizen dresses in the color of their security clearance), a month’s worth of REDdiMeals (cement consistent blocks of nutrition), and all the approved happiness drugs you want. Equipment assigned to you as part of the Troubleshooters squad include one laser pistol body, minus the barrel (the barrel will be provided when you are sent on a mission), one suit of red reflec armor overalls in (more or less) your size, a series 1300 Personal Digital Companion (PDC) that you can use to make phone calls, send texts or document any still or video pictures of any treasonous behavior you might happen to point it at and a Mercantile Enterprise (ME) card that contains your wages and identity information.


 

Morning )


 

Afternoon )


Evening )

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