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DAYCYCLE 4


[NOV 11-15]



Mod Note: The RL Days to one IC Daycycle ratio is being changed from 3:1 to 5:1 as of this Daycycle. Each IC Daycycle from here on out will last five RL days. For months that have 31 days, this last day will be added to the sixth Daycycle for that month. (Ex: Dec 26-31st will be one Daycycle.).

MORNING )

AFTERNOON )

EVENING )

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Daycycle 1

[November 1-3]

[This game can be as plot heavy or laid back as you would like it to be. Each IC day will cover three RL days in order to give everyone time to tag and play out scenarios to their heart's content. Each IC day will start with a briefing, assignments for a group of 2 or more characters and additional information about the Complex that you may or may not use in play. Additional assignments may be made throughout the day, but never more than one per character per day.

You are welcome to play out missions from any point (beginning, middle, end) but are not required to. You will, however, need to provide information on the debriefing post below once you've determined with the other players involved how the mission played out. You are encouraged to approach other characters for assistance with missions whenever possible, as almost every sector has a playable character. You'll soon find out that the more avenues you have through the bureaucratic nightmare that Alpha Complex is, the better.

You may post your character in a comment below for the Daycycle for others to tag, or post threads directly to[community profile] alphalogs . Top level threads and comments here do count towards activity. ]


There's another glorious day dawning on Alpha Complex, though it would be difficult to tell if not for the ringing alarms on your Personal Digital Companion (PDC) that signify it is morning. Citizens of the Complex haven't seen the sun in centuries. Technically, this is your second day within the Complex as twenty-four hours ago you sprang fully formed into existence from the genius scientists at the cloning center. Or at least that was what you were told. Your whole - or possibly fragmented - memories, might say otherwise.

Your sole possessions in this brave new world include one standard-issue red jumpsuit with boots (each citizen dresses in the color of their security clearance), a month’s worth of REDdiMeals (cement consistent blocks of nutrition), and all the approved happiness drugs you want. Equipment assigned to you as part of the Troubleshooters squad include one laser pistol body, minus the barrel (the barrel will be provided when you are sent on a mission), one suit of red reflec armor overalls in (more or less) your size, a series 1300 Personal Digital Companion (PDC) that you can use to make phone calls, send texts or document any still or video pictures of any treasonous behavior you might happen to point it at and a Mercantile Enterprise (ME) card that contains your wages and identity information.


 

Morning )


 

Afternoon )


Evening )

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