![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
- adam parrish [the raven cycle],
- alcide herveaux [true blood],
- allison argent [teen wolf],
- cisco ramon [the flash],
- clint barton [mcu],
- derek hale [teen wolf],
- emma swan [once upon a time],
- gracie cannell [original],
- isabelle lightwood [shadowhunters],
- lydia martin [teen wolf],
- oliver queen [arrow],
- primrose everdeen [the hunger games],
- ronan lynch [the raven cycle],
- steve rogers [mcu],
- tony stark [mcu],
- zatanna zatara [young justice]
Daycycle 124 [January 29 - February 4]
daycycle 124
[Jan 29 - Feb 4]
[OOC Plotting for this Dacycle can be found here.]
Early Morning [0800 - 0900] — All Troubleshooters Report for Duty
No Specials will be selected for a mission today.
Morning & Afternoon [0900 - 1600] — Service Firm Positions
All Troubleshooters not assigned a mission should report to their Service Firm for their daily duties.
At 0900, Allison Argent will be reassigned to Armed Forces' Very Special Forces firm under Steve Rogers.
At 1300, VIOLET judge Bethany Abbott will be discovered dead in her chambers. Her death will ultimately be ruled murder by poisonous gas. Mind Control will immediately begin running coverage on her accomplishments, including the controversial decision less than a week ago to drop the treason charges against Oliver Queen and Parker and return them to Alpha. Once again, the letters "MOD" will be found at the crime scene. This time carved across Abbott's desk underneath her slumped body.
Gracie Cannell will be pulled from her blog to cover the breaking news due to her Special status.
News of the murder will spread like wildfire across Alpha, inciting fear in higher clearance citizens because VIOLET citizens were believed to be untouchable. In lower clearance citizens, the event will be enough to get ASS vocal again. Within hours there will be anti-special messages spray painted across Alpha.
Evening [1600 - 2200] — Citizen Improvement
All Alpha citizens are encouraged to better themselves through Alpha’s wide variety of educational, entertainment and cultural opportunities offered each evening. Attending these sanctioned events are not mandatory, but is highly encouraged by The Computer. Citizens choosing not to take advantage of these opportunities, have a growing number of other options available to them in how to spend their hard earned credits and free time.
Tonight’s event will be at 1800 in the Wagon Wheel, floor 25, Room H and will be held by the Extreme Ironing Club. This group is for those Alpha citizens who can't get their uniforms wrinkle-free enough. (Though anyone who may attend this incredibly boring sounding meeting, will actually find an established Free Enterprise dice game in progress instead.)
During the dinner rush, at 1900 a group of twenty ASS members in masks and armed with steel bars will form a brief demonstration in the Commissary in which they chant "Down with Specials." If there happens to be any Specials present in the Commissary at that time, they will attack them with malice.
Alpha Curfew Restrictions
All Alpha citizens should be in their quarters within the Wagon Wheel by 2200, unless they’ve been given permission from a GREEN or higher clearance level citizen. Sleeping Aid gas is dispelled each night in the Wagon Wheel at 2200 to assist citizens in getting a productive sleeping period.
Confession Booths
There are hundreds of confession booths available around Alpha Complex if a citizen would like to communicate directly with the computer. Please use these confession booths to report mission statuses, report treason or terrorist acts, unregistered mutants, confess your trespasses against Alpha Complex, request propaganda or speak with Your Friend, The Computer, at any time.
Dinner
She wasn't prepared for what happened, the people coming in with steel pipes and things that can do massive damage if they're used with enough force and applied to the right areas of the body. The small blonde looks around for her sister, knowing that she was coming right back, but she can't just leave someone in need. Especially not when she hears a blood-curdling scream to her right. It's instinct that has Prim moving, not able to take the moment to let the fear of her death come back to her. It feels similar, but....she can't do nothing.
So, she moves and heads toward the sound, spotting a bleeding woman in red, blood dripping from her head and pooling on the floor beneath her. She doesn't make it to the woman, though, skidding to a halt with a scream as a man with a steel bar plants himself in front of her, a sneer marring his face. And for a moment Prim is sure that it's going to happen again. And this time...it's not going to be a quick death like the explosion. She's not sure what to do, but she holds her hands up. "Please, you don't have to do this, I'm a healer.....I just want to help the woman bleeding over there." Prim shouts desperately, not wanting someone to die if she can potentially help them.
He doesn't respond and instead raises his weapon and screams, drowning out a shouted warning, "Down with Specials!" Prim doesn't scream until the pipe comes flying and clatters on the ground in front of her, which causes the startled scream while she backs away, her self-preservation kicking in, while the man lifting his pipe and letting out a yell to pursue.
no subject
He's got a knack for picking out the people who don't move with the crowd properly, and familiar faces. He won't be able to run to her in time, but the tray is just aerodynamic enough over this short distance. He whangs it through the air like the world's worst frisbee. It doesn't hit exactly where he wants it to, but it distracts the man long enough. More importantly, it causes him to turn.
He's expecting someone behind him, a large target that he can hit. What he gets, instead, is Jack sliding across a table, feet aimed at his hip and coming at him with all the built up momentum of a sprint across the short distance and the total lack of friction as the slick jumpsuit material moves him along the polished metal table like an air hockey puck.
no subject
She can handle keeping her cool when she's treating other people who are hurt, but imminent danger herself....she's not as brave. Instead of running, like she probably should, Prim stands where she is and watches as Jack (the charming man from the Charity Ball) slides across the table and plows into the violent predator. It's probably a good thing she didn't run, it might have made the man give chase..and if he had he wouldn't have been positioned for Jack the way that he was at that...well...impressive speed. It definitely looked, and sounded like it hurt.
"Thank you!" She just...can't help herself, calling out to the man who has saved her not once but twice now....even if the first time wasn't quite as serious. At least on on this level. And, for once, it isn't hard to fight the urge to help someone. The youngest Everdeen has no desire to help, or check on, the man that turned on her. She still does, though, have the desire to help the woman she'd spotted before. "He came up to me before I could help the woman!" Prim isn't normally one for speaking loudly, but she has to now, to be heard, though she doesn't feel great knowing that she needed the help. She's not exactly a fighter, though, and it shows as she moves tentatively, trying to look for the woman from before.
She can't fight, but she can help the injured and that's what she has to remind herself.
no subject
When Prim doesn't move, when it becomes very clear that she's still going to try and help the innocent bystanders, Jack is a little taken aback. Brave girl. He was not expecting that. Very brave girl.
Of course, brave does not mean resilient, and when another pipe wielding crazy recognizes that Prim is both a special and a sitting duck, Jack has about half a second to react. No way to get her out of the way without putting her into the path of some other dangerous maniac. Shit. There's a grimace on his face as he pulls her in close to his chest and then crouches down over her, grunting through clenched teeth as the pipe comes down on his shoulder.
no subject
And it's Prim's sense of right and wrong, plus the knowledge that she can help someone who is hurt, that makes her not run and cower. She easily could run and hide in her room, or somewhere else, but it'd make her completely unworthy of this second chance that she's gotten, and everything else.
She means well...she really does, but as Jack pulls her in and uses his body to protect her's she lets out a gasp. "No, you'll get hurt....!" She doesn't want to see him hurt either! He might be clenching his teeth, but Prim lets out a cry on his behalf, feeling guilty for needing protection like she does. Maybe she should have run. Part of her wants to clamp her eyes shut and to hide from the violence, but she doesn't. Instead she looks from the look on Jack's face, that has to be only a portion of the pain that he feels, to down around them. "Jack! The pipe!" The steel cylinder is bobbling back and forth, and Prim isn't sure if it's from the man that Jack felled or from someone else, but she reaches for it anyway, stretching her long, thin fingers until she manages to get the slightest hold on it, reaching for his hand with her other one and then guiding the pipe into his hand--not feeling helpful, or like she deserves the protection he just gave her, but doing what she can either way. "Here!"
She doesn't want him to get hit again.....not because of her.
no subject
He's thinking on his feet, and he's pretty sure he's got a way for her to feel useful that doesn't involve him getting the shit kicked out of him. "You want to help people? We can do that." He doesn't bother explaining, just wraps an arm around her waist and hauls her up, making a break for the door and swinging his new pipe with lethal accuracy at anyone who tries to get in his way.
The hallway. He just has to get her to the hallway. He can defend one doorway.