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Daycycle 15 [JAN 6-10]
DAYCYCLE 15
[ JAN 6 - 10 ]
Alpha Complex can be a very difficult to move up in once you’ve made the right kind of enemies. No one knows this better than Naldo Daly, a self-proclaimed genius in the Drug Interaction department of R&D. He’s been trying to win the favor of the computer for years, only to have his superiors take the credit for his work. Not this time.
This morning Daly will have slipped a new drug he’s been working on in his free time into the water supply that goes directly to the Wagon Wheel. The drug is meant to change behavior of traitors into behaviors that are more acceptable in Alpha society. It not only succeeds in changing a person’s brain chemistry and bringing about the opposite of their natural, traitorous intentions but it also brings forth personality traits that are usually less dominant. In other words, Alpha is awakening to the dawn of Opposite Day.
Reactions will vary from person to person. For some the effects will only last an hour or so. For others, it could last several hours. Of course, it’s possible that some citizens have become addicted to bouncy bubbly beverage and won’t have any contact with the drug at all.
Troubleshooter Team: No Specials are selected for a mission today.
Mission: None.
All other Troubleshooters: Specials are to salvage what they can of their belongings and move to new temporary rooms in the ORANGE clearance level. Even those not destroyed internally have been determined unsafe by engineers. Enjoy real curtains, a small kitchenette, a shared bathroom and a bubbly bouncing drink machine by the elevators. Temporary rooming assignments are as follows:
1202 - S. Rogers - G. Maecenas
1203 - T. Stark - Parker
1204 - R.Palmer - B. Allen
1205 - D.Grayson - A.Hardison
1206 - J.Wilcox - M. Farrell
1207 - S.Groves - L. Martin
1208 - P. Carter
Intel: It’s believed that whoever the arsonist who acted against the Specials is might have had an intimate knowledge of the security camera logistics as no evidence was recorded.
Since the Specials have a day off - for many the first since their arrival - they may want to check out the latest exhibit at the museum. It contains the Complex’s greatest artifact, a typewriter dated nearly 100 years B.C. (before The Computer). It is on display for a limited amount of time and is heavily guarded by the Very Special Armed Forces. The Museum will be open from Noon to 2000.
If history isn’t something that interests the Specials, they should try cutting loose at the Strobe where it’s newest laser show is a virtual explosion of seizure inducing color and the drinks are half price tonight.
Sleep aid gas will be expelled at 2100.
no subject
"I'd rather keep my money than buy 1200 dollar boots." She shakes her head, in disbelief Sophie could ever waster her money like that. "Infrared clothing's better. Blends." Shadows, alleys, and darkness: three friends of the thief.
Tilting her head, almost unnaturally, she considers the woman as a blond. "Nope. Don't do blond." Maybe it's the eyebrows. Maybe it's Parker's inability to pick up on body language and inflection.
That strange noise is back. "It's not a shame. Maybe it doesn't belong where it is, or where it's going." Sort of like her.
no subject
"Maybe that's what makes it special," she says, without looking up. A few more lines of code should just about do it.
"Either way, it's antiquated. I'd be surprised if the Computer even realized what it really is. Sounds like an advantage, to me." She adjusts again, tucking her device away and bracing her hands on the rail opposite sides of herself.
no subject
"Special snowflake. Crazy. Broken." She knows all of the euphemisms. Usually such things escape her but since so many have been tossed her way, their use is natural. She wonders what the device is that's holding the other woman's attention. Maybe Hardison would want it?
Or maybe, for one brief moment, they are having the same conversation. "Can't hack a classic." Parker stands unnaturally still, but grins madly.
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"Are you thirsty? I'm gonna grab a soda." Also ... are the guards all leaving, one by one? That seems kinda weird.
no subject
Did she do this?
It takes a thief...
"That all you're grabbing?" For all the completely unintended innuendo, Parker's put a question, a challenge out there.
It takes a thief to know one, after all.
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"Seems like I got everything I need already." Didn't you know, knowledge is power? "You, though. I don't think you've checked that shopping list off yet."
Takes a thief indeed.
"See you around, Parker."
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"You tell me what you did, and I'll get you anything." Within the museum -- sadly, she doesn't add that point. It's a good offer: one that means they can both have what they want, or they have enough on the other to stop from being turned in.
Win-win in Parkerland. She doesn't ask about her name. Those bloody morning briefings all but announce it daily, but Parker's not paid attention to the others. She'll have to get this one's name. It might be worth remembering.
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"How? Credits talk." Everyone has a price, and Root loves paying people with other people's coin.
"Exhibit 67-G. I have a soft spot for thumb drives." Especially ones with old school viruses on them. She raises her eyebrows this time-- can she go quench her thirst, now?
no subject